48 Hour Hiatus — Blue Ink Alchemy

Blue Ink Alchemy




No D&D this week, so I'll save the next Nentir Vale post for next Tuesday. That way it'll be fresh in everybody's mind.My Christmas bonus from the dayjob this year came in the form of a gift card for the Melting Pot. I'd never been to a fondue restaurant before, but to my knowledge it was something like hibachi in presentation. It ended up being an evening where both the missus and I tried new things and thoroughly enjoyed ourselves. Our evening began with the drive out to The Shops at Valley Square. We ended up needing something resembling a reservation, a factor that didn't occur to me until we'd left the apartment, of course. We put ourselves in for an 8:30 table (we'd arrived just after 6:30) and killed time at the Border's and Yankee Candle located nearby. We both want to go back to Valley Square, some time when it's not bitterly howlingly freeze-your-extremities-off cold outside. While I'm thinking of it, Valley Square owners, have you ever thought of going the AstroDome route? A big, collapsable dome you could raise over the shops and heat? It'd make winter shopping much more palatable. Then again, it might make markup unacceptable to the shops. Hmm. Anyway. Melting Pot. Know going into the place that you're getting a four-course meal. And two of the courses, cheese and chocolate, are quite filling. Thankfully, they're spaced far enough apart that you can have room for both, and the manner of the 'main' course makes you pace yourself. But I'm jumping ahead a bit. All of the tables at the Melting Pot that we saw are booths, with a hot plate situated in the middle of the table. On this plate is the fondue pot itself, and each place has a set of fondue forks, standard forks and knives. Our server, CJ, very personably got to know us and walked us through what was going to happen. She's a vegetarian and dating a picky eater so she understood my wife's predicaments with the food selection. However, we settled on a few things and got the experience started.

No D&D this week, so I'll save the next Nentir Vale post for next Tuesday. That way it'll be fresh in everybody's mind. Provided they read this damn thing.My Christmas bonus from the dayjob this year came in the form of a gift card for the Melting Pot. I'd never been to a fondue restaurant before, but to my knowledge it was something like hibachi in presentation. It ended up being an evening where both the missus and I tried new things and thoroughly enjoyed ourselves. Our evening began with the drive out to The Shops at Valley Square. We ended up needing something resembling a reservation, a factor that didn't occur to me until we'd left the apartment, of course. We put ourselves in for an 8:30 table (we'd arrived just after 6:30) and killed time at the Border's and Yankee Candle located nearby. We both want to go back to Valley Square, some time when it's not bitterly howlingly freeze-your-extremities-off cold outside. While I'm thinking of it, Valley Square owners, have you ever thought of going the AstroDome route? A big, collapsable dome you could raise over the shops and heat? It'd make winter shopping much more palatable. Then again, it might make markup unacceptable to the shops. Hmm. Anyway. Melting Pot. Know going into the place that you're getting a four-course meal. And two of the courses, cheese and chocolate, are quite filling. Thankfully, they're spaced far enough apart that you can have room for both, and the manner of the 'main' course makes you pace yourself. But I'm jumping ahead a bit. All of the tables at the Melting Pot that we saw are booths, with a hot plate situated in the middle of the table. On this plate is the fondue pot itself, and each place has a set of fondue forks, standard forks and knives. Our server, CJ, very personably got to know us and walked us through what was going to happen. She's a vegetarian and dating a picky eater so she understood my wife's predicaments with the food selection. However, we settled on a few things and got the experience started.


Okay, maybe this is just me (again), but I happen to think the Myr creatures are pretty cute. Scars of Mirrodin has an excellent starter for making a Myr deck, one I plan on acquiring, and I already have a pair of Myrsmith cards that will make me produce the little suckers like crazy. Combined with a little metalcrafted red in the form of Embersmiths and Galvanic Blasts to deal with threats, the Myr Battlesphere shouldn't take long to roll its way to victory. It may take some time to acquire some of the cards that I'd love to put in this deck, like Indomitable Archangel or Kuldotha Phoenix, but I'm refraining from buying individual cards over the Internet. It's simply not in my budget. Archenemy
This casual variant is a lot of fun. The scheme cards not only provide a great opportunity to use your best evil mastermind voice, they present the other players with unique challenges every turn and make them work for their victory. It's really nice to see Magic promoting a form of cooperative play. There's no backstabbing in Archenemy, partially because every spell counts and partially because there's simply no time. Using the Scorch the World with Dragonfire deck as a jumping-off point, I may end up pulling some cards from other decks to make this threat a red-black one instead of red-green. While red-green is a color combination more commonly associated with dragons than red-black, some of the tools available will make for very nasty surprises, not to mention some of the tasty things available in another Archenemy deck, Bring About The Undead Apocalypse. Other Decks I'm still working on my idea for a Commander (formerly known as 'Elder Dragon Highlander') deck, and my old decks aren't really going anywhere. Especially not Chronomancy. But the Sliver deck and the others are somewhat semi-retired at this point, or will be once I get the Myr of Mirrodin starter. I'd like to take a crack at some standard constructed play, after all. It can be a lot of fun to compete in these things, and Cyborg One in Doylestown has a great atmosphere I wish to further explore. It seems my planeswalking has only just begun.





I have to wonder if, these days, walking as he does with a sullen disposition and rocking a mean trenchcoat, he ever thinks back to those days as a surgeon, to the way he'd casually light a cigarette the moment he's out of the operating room ensuring the patient can pay for the life-saving medicine he just administered. Since becoming a sorcerer, he's never demanded payment, never asked for special recognition or reward. Even when he's all but bugged to remain with Luke Cage's New Avengers, he politely and humbly tries to tell them he's not worthy to stand among them, that his mistakes are too great, his burdens too much for others to bear. Yet he has borne the hardships of others many times, and when Strange finally cracks the smallest of smiles, it's a greater statement than reams of text could make. Brian Michale Bendis and Grant Immoren are doing a fantastic job with Strange. I'm glad to see him in this current form and look forward to more. When I was a child, I was fascinated with the magic. Nowadays, I'm fascinated by the man.
Think of a favorite story of yours, or a beloved character. Chances are there are things about that story or character you take for granted. Here are some examples: Superman fights for truth, justice and the American way. Aragorn is proud of his heritage and wishes to reclaim his throne. Buffy learns of her destiny as a Slayer while she's a cheerleader in high school. Tyr's hand is devoured by a dire wolf named Fenrir. Change one thing about any of those stories, and everything changes. Warren Ellis changed one thing about Superman. If his spaceship had crashed on Earth twelve hours earlier, it would have landed in Sibera, not Kansas. Hence, Red Son, one of the most audacious and comprehensive Elseworlds stories I've ever read. No aspect of the DC Universe is unaffected by this one matter of timing, from Kal-El's relationship with Diana of the Amazons to Hal Jordan's origin as a Green Lantern. Superman becomes a heroic symbol of Communist Russian under Stalin, all because of the Earth's rotation.
Aragorn changed in Peter Jackson's films. Instead of reforging Narsil the red-hot second he reaches Rivendell in his eighty-sixth year, Aragorn shrinks from his destiny. He fears the weakness of men, unconvinced that the blood of Numenor makes him any different from the weak and corrupt people he's met and will meet. While some die-hard fans of Tolkien's works threw back their heads and howled at this change (among others), I found this made his character deeper, more realistic and much more interesting and appealing. How many of us are that confident in our own abilities, our own destinies? How many of us entertain doubts about our futures and our capacity to meet the challenges awaiting us? Aragorn, despite his long lifespan and epic destiny, seems much more like us, and thus we are drawn deeper into his story and that of the Fellowship.
Imagine if Buffy found out she was a Slayer at a younger age. Let's say she's six years old, her daddy's attacked by a vampire at an amusement park and she stakes it with a popsicle stick. Just pure instinct: she jumps onto the monster and drives the wood home through sheer panic. How would her story change? How shallow would she really be with blood on her hands at such a young age? Or go the other direction. Buffy's in her twenties, married to some pretty jerk who has no time for her, so she fills her days shopping and gossiping. It could be like any episode of Sex & the City until the vampires get involved. How reluctant would she be to respond to the call? What if her husband tried to turn things around given her drastic change in lifestyle, only to discover she's had an affair with Angel? Think about it. I mentioned Tyr because of The Drifter's Hand, obviously. It was more a change of genre than a change of events, but it was still an interesting exercise. It's extended into other works as well, as the fourth (and final?) draft of Citizen in the Wilds proceeds. I changed a few things, dialed back some characters to let others grow in a different way. The results are a definite improvement. The downside is, more rewriting is required. But if the end result works better, it will be worth it. What stories would you change, if you could?


Chrono Trigger: Schala's Theme
Final Fantasy VI: Locke's Theme
Mega Man 2: Dr. Wily Stage 1
The Legend of Zelda - A Link To The Past: Dark World









"I draw my axe!" "I draw my sword." "I draw my... boobs?" - Mike, Ben and Eric preparing for battleThe bullywugs outside were accompanied by a pair of giant frogs and a halfling bow at the end of the rope. The bullywug champion Uggloor had captured the boy when his friends had fled and he'd unfortunately slipped and fallen in the mud. As the party moved to take on the raiders, Lyria tumbled down the ledge behind Uggloor and her daggers found their mark. His minions tried to skewer the party with their javelins, and the frogs attempted to grab hold of one of the intruders with their sticky tongues.
"It tries to tongue you, and misses." At this description, Ben died of laughter.At the first sign of trouble, the halfing boy fled. Lyria kept Uggloor occupied to prevent him from giving chase. Be it from this focus or the notion of the abuse of a kinsman, she didn't stop until the champion had croaked his last.
"She hit him so hard he leapt off the board!" - BenMeanwhile, the rest of the party resolved to deal with the remaining pair of bullywugs and their pet frogs. The tendency of their foes to leap about made bringing them down somewhat difficult. Keeping the bullywugs rooted to one location and dealing enough damage to prevent them leaping away became a top priority.
"I'm moving off the map." "You can move off the map?" "Why do we even have a map?" - Danielle, Eric and Mike discussion spatial positioning in combat.Eventually, one of the frogs grabbed hold of Andrasian and drew him into its gullet. The party laid into the frog, moving quickly to cut their friend free. The remaining frog didn't stay around long enough to get carved up. The halfling youth, a member of the Reedfoot clan, was very grateful for the rescue. He told the party that his uncle ran one of the many flatboats that traversed up and down the White River through the Harkenwold, trading with towns like Albridge and the farms in between. Before taking him home, the party returned to Tor's Hold to report their success. Bran Torsson was very happy with the news, and agreed to send warriors from Tor's Hold in the fight to come. he also asked Krillorien, on the sly, to bless his house in which many of the soldiers were training, dining and sleeping. He felt Pelor's blessing would inspire the troops, and it'd also piss off his shrill wife. Krillorien happily agreed. From there, the party traveled towards the river. They found several halfling flatboats heading towards Albridge. One of them was captained by the youth's uncle, Willet. He gently chastised the lad for losing his footing, and recognized Lyria as a Thorngauge, knowing her uncle Bobbin very well. The Thorngauges ran a caravan similar to the Reedfoot's flatboats, only on wagons between Stormwatch and Erathgate to the south. Puffing on his pipe and concealing a brace of knives under his waistcoat, he had no trouble sneaking the party into Albridge. On their way to the livery where Dar Gramath was organizing the resistance to the Iron Circle, the party stopped at a tavern. Inside, members of the selfsame Iron Circle were carousing and carrying on, drinking their fill without paying and harassing the staff and locals. Andrasian admonished them to stop. The head brigand responded by saying that the newcomwers needed to surrender their weapons, as only Iron Circle members could carry arms. Andrasian chellenged the mercenaries to take their arms. "Now now, boys," Melanie said as she swept into the tavern. "There's no need to fight." There was a pause. "Kill the elf-men and the shortstack," the Iron Circle brigand replied. "Leave the woman for me."
"Oh, balls. CHEESE IT!" - Eric's reaction to the Brigand's orders.A tavern brawl naturally ensued... All locations, NPCs, spells and equipment copyright Wizards of the Coast unless otherwise noted.

Ben: *makes Wayne's World flashback noises*On the road to the druid's grove, Krillorien recalled a conversation he'd had with Bensun Stonecarver, the dwarven majordomo of the house his father had given him. Despite having won the manse in a game of Three Dragon Ante with a compatriot, Krillorien's father had never lived there, opting instead to remain with his people in Meloravia. Now that the manse was repaired and the threat of kobold or goblin invasion ended, Krillorien asked Bensun if he'd be willing to shut up the house and take his dwarves north past Winterhaven, to work on restoring the Keep on the Shadowfell. Bensun agreed, then told Krillorien to think up a new name for the place while he and his friends were out adventuring. Krillorien and his friends were soon in the grove of the druid. The Iron Circle had, so far, left the grove of ancient trees untouched. A small cottage sat near the grove's central menhir, tended to by a halfling woman and a young male human. Emerging from the cottage was Reithann, spry and bright-eyed despite her advanced human years. She told the adventurers that many potential warriors could come from Tor's Hold to uproot the Iron Circle from the Harkenwold, if they could be freed from protecting their hamlet from bullywug attacks. Frog-like humanoids, the druid called them unnatural and said that by harassing the people of western Harkenwold, they were preventing Tor's Hold from joining Albridge in open resistance. The party elected to deal with them first. "Go, but be careful," Reithann advised them. "On a cloudy day, the mouse does not see the hawk's shadow." The party went to head west down the road, but Lyria stopped. "Wait... what?"
"Is it going to be an indoor or outdoor encounter?" - Mike "Both." - me "*gasp* YOU JUST BLEW MY EVERYTHING!" - Eric "I'm so excited I rolled!" - MikeThey moved down the road at speed. Without mounts, they kept to a brisk jog.
"She's going to end up with two black eyes if we jog at 10 miles an hour." - Ben, referring to Eric's characterThe elder of Tor's Hold, Bran Torsson, was happy to see help arrive in dealing with the "damn croakers." His wife, however, was feeling less than hospitable, especially when Krillorien offered to help with the wounded. A few jabs and insults later, Bran explained that she had run afoul of a priest peddling the blessings of Pelor for coin. He apologized for her behavior and for the fact that he could not send help with them to deal with the bullywugs. The hideout known as the Toadwallow Caverns was a thoroughly unpleasant hole in a hillside overlooking the White River. A small waterfall spilled from the cavern entrance, feeding a stream that flowed south to the river. Lyria climbed up the 10-foot ledge first, on the lookout for patrols or traps.
"So if there are any traps there, you want to do them?" - Eric "Maybe I like traps." - DanielleThere was a small guard posted just within the cavern, but once the party was up on the rocks they took the bullywugs by surprise. Amongst the colorful mushrooms they did battle with the humanoid toads. As they fought, stirges swept in from above a nearby pool to assault the intruders. Even with the large insects seeking blood, the party managed to make short work of the guard. Walking deeper into the cavern, they found a large central chamber dominated by a dragon skull. Beady eyes watched their approach and a croak carried a command. Minions emerged from the shadows to fall upon the party... ...and were quickly dispatched. Oozes slid towards the newcomers, and Andrasian occupied them for the most part as the others tried to draw the bullywug chieftain out of his hiding place. Out of the protection of the ancient skull, he did not last long. The party checked over their loot, took a moment to rest, and then gathered their belongings to leave the cavern...