Wednesday, January 9, 2013

Book Review: Mockingbird

Book Review: Mockingbird — Blue Ink Alchemy

When last we left Miriam Black, her unique ability to see the way people die had driven her not to take a life, but to save one. She defied fate, and pulled a fast one on the Reaper. Visions have taunted her to say that she's part of something much bigger than just her freaky touch-based powers, and as Mockingbird opens, we find out that Miriam feels much the same way about destiny that she does about faith - it can go fuck itself.
Courtesy terribleminds
Miriam tries. She tries pretty hard to settle into something resembling a normal life with Louis, the burly trucker she met during her last adventure. But normalcy and Miriam get along together about as well as a Tea Partier and an NPR host in a Hessian sack, and before long Miriam's hit the road again. Louis chases her down, mostly because he's devoted to her, and convinces her to talk to a teacher he knows who is willing to pay Miriam in order to confirm a suspicion. Reluctantly, Miriam agrees, and is drawn into a murder plot involving some of the girls at the school, knowing that the only way to cheat death is to offer it a life. There's something poetic about Miriam Black between the swearing and the cigarette butts. Despite her human form and function, she operates more like a force of nature, forever altering the lives of those she comes into contact with. Yet Chuck writes her with such a raw and real voice that we can't help but relate to her, even if a good deal of her antics seem deplorable or reprehensible to us. Her world view may be skewed several degrees to the side of what most folks consider "normal", and she may lie just as often as she deals in blunt, raw honesty, but at her core, she wants to avoid the suffering of others and never seeks to be the cause of it, if she can help it. This is why the school environment and mystery plot are perfect for her. She's put in a position where she is compelled to act, not out of monetary motivation but due to a sense of justice, of wanting to do right by girls who haven't had their chances yet. It's an opportunity for Miriam to both show her true colors and demonstrate that as much as she might rail against her destiny, she does herself no favors by denying her nature and avoiding what her gift can do for others. You can't really call her a 'heroine' but Mockingbird brings her damn close. I will admit to a touch of cognitive dissonance between this and Blackbirds, only because this work is much more focused on an overarching plot and objective than the previous one. This doesn't make either work superior to the other one; it simply makes them different. Blackbirds was a tight, focused, and unflinching examination of Miriam Black as a character. Mockingbird takes this character and puts her on the rails of a more straightforward narrative. This is worth mentioning for lovers of the first book, but it's most certainly not a problem: if you like Miriam Black, Mockingbird will not disappoint. It's just worth it to be aware of the differences. Chuck Wendig remains on top of his game, especially when it comes to his leads. Some of the supporting cast may feel a bit arch, ciphers for various aspects of Miriam and her life and past, but I think that's inevitable when your protagonist is such a powerhouse. Fans of both mystery and Miriam Black will find plenty to love about Mockingbird. I know I did.
Blue Ink Alchemy

Tuesday, January 8, 2013

Penmonkey See, Penmonkey Do

Penmonkey See, Penmonkey Do — Blue Ink Alchemy

Courtesy terribleminds
Courtesy terribleminds
I'm willing to admit that I look up to Chuck Wendig to what may be considered a less-than-healthy degree. And recently, he made a proclamation over on his blog. This is a spectacular idea: writers who take the time to establish structure for themselves seem to be more successful. The 'plotter' versus 'pantser' argument could possibly happen in the wake of me saying that, but let's deal with that another time. Blue Ink Alchemy has only dabbled with structure before. IT CAME FROM NETFLIX! used to run every Friday, and if Chuck puts a Flash Fiction Challenge up on Friday, I get my entry up on the following Monday. I think this is an idea worth sticking with, so I'm going to give it a crack. If I'm off somewhere away from home or am otherwise indisposed for whatever reason, I may interrupt the schedule, but barring such things, here's what we're looking at. Mondays - Flash Fiction On the weeks when Chuck doesn't get a challenge up for whatever reason, I'll use the Brainstormer to determine what will be written. I need to add a genre reel to it, but I have to thank my boss to showing me this thing regardless. Tuesdays - Writing/Creative Advice Since I'm a writer and I put this thing together to communicate with and support other writers, it seems appropriate to relate some of my thoughts and experiences on the craft. Mostly I just want to make sure I don't lose too much momentum between the hustle and bustle of the day job and enjoying the steady pay of said day job. Wednesdays - Reviews I'm a bit behind on my review schedule, and I don't want to get too rusty in writing critically about the media I consume, so every week I'll review a book, or a video game, or a movie, or some other form of entertainment. Who knows, I might occasionally do an ICFN if I find the time, motivation, and shell out for a decent enough microphone. Thursdays - Gaming Discussion & Theorycrafting Most weeks this will be Magic theorycrafting, but occasionally there will be an Art of Thor post, something related to tabletop gaming, or a post on gaming etiquette or writing in video games or an after-action report of some kind. Fridays - Writer Reports Just a general state of affairs when it comes to my actual writing, if just to remind myself to write more (or art harder, as Chuck would say) in order to actually finish a manuscript in a somewhat timely manner. So tomorrow I'll be reviewing something! Stay tuned.
Blue Ink Alchemy

Monday, January 7, 2013

Flash Fiction: Pearl's Back Room

Flash Fiction: Pearl's Back Room — Blue Ink Alchemy

Courtesy http://miriadna.com
To meet the latest Terribleminds Flash Fiction Challenge, the dice of destiny have chosen: Post-Apocalyptic Horror, A Nevada brothel and Talking animals.
They've been gone a long time. I've got my back to the wall as I sit facing the door. The beaded curtain on the inside of the doorframe catches some of the light from the lamps we moved in here. The subtle mood lighting of the room hadn't been enough, and since it was the easiest room to secure, it had kind of become our base of operations. The lack of a back way out still bothered me, but a look at my leg was a good reminder that a back way wouldn't do me much good right now. It wasn't a bite, thank God. I'd fallen during our last food run a week ago. Something was probably broken. Lori, a nursing school student before this all happened, had done what she could for the swelling and set the leg so I wouldn't make things worse. I felt terrible, like a burden, but both Lori and Amber assured me that I was doing fine, and considering how hard I'd been going just to get us here, maybe some time off of my feet would be good for me. I get a little more worried every day, though. No sign of other survivors, no National Guard, no radio updates, nothing. My watch is one of those self-winding models, and I give my wrist a shake and check it now and again. It's been hours. They wanted to scope out a store a bit further out, see if they could find fresh medical supplies along with the usual food and water. I'd shown them both how to use handguns a couple weeks ago. They'll be fine. Probably. Maybe. Pearl's cat opens one eye. This had been Pearl's place, according to the sign out front. Lori hadn't been terribly keen on holing up here, maybe because she thought I had something not related to survival on my mind. She's pretty and all, but she has a kid out there somewhere, and I promised her I'd help her find the child and her dad, if they're still out here somewhere. I wasn't sure how Lori would get along with Amber when we found the call girl huddled under one of the beds, but so far they seem okay together. And I haven't made any moves on either of them. Not yet, anyway. There's a time and a place, and this isn't the time, really. The cat gets up and dismounts from the pile of clothes she'd been dozing on. I'm sitting with my back to the wall, rifle across my lap. For about the thousandth time I take a mental inventory: Four rounds in the rifle, eight more in my pocket, a full clip in the 9 mil and another in my pocket. I take my hand from the rifle's lever and pick up the bottle of water. It's almost empty. I may have to limp out and get another one soon. I haven't heard the outside door or any glass breaking, so it's likely safe in the rest of the cathouse. Probably. Maybe. "You're all going to die, you know." I look down at the cat. Long, black, and lean, she's got large yellow eyes and a swishing tail. She's pleasant enough, but I've never heard her speak before. Her voice is low, scratchy, like Kathleen Turner with a sore throat. "Come again?" "You heard me." She sits herself down and start bathing herself. "You can only keep scavenging for so long. You're either going to have to move on or start rationing more. And you're hungry as it is." My stomach growls. I briefly entertain the notion of making kitty stew, then lean my head back against the wall. I'm just tired. My mind's playing tricks. I check my forehead with the back of my hand. Do I have a fever? Hard to tell. Pearl kept the place well insulated to make her guests more comfortable. It can get pretty warm in here when we get our little propane stove going. I find myself remembering the last time I was making dinner, and Amber got so warm she took off her sweatshirt. "Males are all alike." I smile. "That's proof that you're just a hallucination. Or at least the talking is." "For all you know, cats are psychic." "Fair point, but you could have told us we're doomed at any time. Why wait until I'm alone?" "Maybe I can only speak to certain humans. Or maybe I just like making your life difficult." She does have a tendency to bat at my face at night for my attention, when she's hungry or something. "Could also be that you're jealous of the attention I give to the two non-cat females in here." "Oh, yes. I can resist it no longer. You've uncovered my shameful desire. Take me, take me now." She yawns to punctuate her sarcasm. "Sorry to disappoint you, but I'm not into beastiali-" The sound of Pearl's front door coming open jolts me upright. The cat turns towards the door to the back room and then darts behind the pile of clothes. I pick up the rifle from my lap. Four rounds in the rifle, eight more in my pocket, a full clip in the 9 mil and another in my pocket. The handgun, formerly a cop's sidearm, is within easy reach of my right hand if I have no time to reload, or worse, the rifle jams. I think of Amber, again, this time standing behind her to shoot at cans in the back alley. Keep your eye on your target, aim carefully, take a deep breath, and hold it when you squeeze the trigger. She's a decent shot, and the memory of her leaning into me is a nice one. I put it from my mind, though, as I hear shuffling in the hall. I put the rifle's butt against my shoulder, and line up the sights. The door handle rattles. My leg aches. I take a deep breath, and hold it.
Blue Ink Alchemy

Friday, January 4, 2013

Writer Report: Moving Right Along

Writer Report: Moving Right Along — Blue Ink Alchemy

Bard by BlueInkAlchemist, on Flickr
Forgetting the charging unit for my MacBook (required for the dayjob) turned out to be a blessing in disguise when we were in Canada. I'd also packed my Moleskines, and the red one got a lot of use from me. I'm not entirely sure where or how the motivation hit me, but one day up north I just cracked it open and started writing. What resulted from that was a new opening for the first book of the Godslayer trilogy. I will admit that my previous tack, a kid fretting over his grades as he wanders the streets of a magical floating city, was a bit too dull. While it's possible to engage in character building and a bit of exposition in such a scene, there need to be more to it than that. Now our hero moves through those streets on a mission, one that makes him both driven and a little paranoid, and demonstrates that he's more than willing to break a rule or two to get what he wants. He's doing something foolish and dangerous, and I think that's good for him. It makes his character more interesting from the get-go. The downside to the power situation was having less motivation to work on Cold Streets. I'm still not sure why I'm struggling to maintain a daily count with that thing. But I have to find a way. Writing isn't just something I get to do when I feel like it, or when I'm all caught up in the thrill of a new idea. It's like a relationship: it takes time and work, even when (some might say especially when) you want nothing to do with it. I may not be huge on resolutions, but that sounds like a good one. Right up there with "Art harder, motherfucker".
Blue Ink Alchemy

Thursday, January 3, 2013

FNM: Opening New Doors

FNM: Opening New Doors — Blue Ink Alchemy

Courtesy Wizards of the Coast
Art by Svetlin Velinov
"Only a madman would create such a door. Only an imbecile would open it." - Flavor text from [mtg_card]Door to Nothingness[/mtg_card] "Wow, that's me all day long! Sign me up!" - me So in spite of the notion that I can give advice on Limited Magic, the truth of the matter is, I kind of suck at it. I can latch on to a color combination or a neat card trick way too easily and mess up my curve, miss a key bit of information from my pod, or just build a crappy deck. The last time I tried to draft at my closest gaming store, I tried to draft something like my Safety Dance deck. It didn't turn out well. Side note: this was my closest gaming store, not what I consider my 'home' friendly local gaming store (FLGS). I will still trek all the way up to Doylestown to actually hang out with like-minded Magic players, while going to the closest place when I need an FNM fix. Speaking of which... I'm not sure how well Safety Dance will work at the nearby store. I will more than likely be taking my Grixis Superfiends deck to FNM tomorrow night. I know there are at least a couple people who run similar decks, and many others who built decks using some variation on the [mtg_card]Thragtusk[/mtg_card]/[mtg_card]Restoration Angel[/mtg_card] combination. I've never been one to strictly adhere to trends, but I can't deny that Thragtusk is kind of ridiculous in terms of value. I was wondering how someone would utilize the card in a unique way while poking around on Something Awful, when someone mentioned "OMNIDOOR THRAGFIRE". My curiosity was piqued. Thanks to Travis Woo I have absolutely no reason to ever say another bad word about decks I find on the Internet. [mtg_deck title="OMNIDOOR THRAGFIRE!!!!!"] Land 2 Glacial Fortress 3 Hallowed Fountain 4 Sunpetal Grove 4 Temple Garden 2 Overgrown Tomb 4 Hinterland Harbor 1 Steam Vents 1 Plains 1 Island 1 Forest 1 Alchemist's Refuge 1 Kessig Wolf Run Spells 2 Fog 4 Farseek 4 Increasing Ambition 4 Ranger's Path 4 Supreme Verdict 2 Terminus 2 Sphinx's Revelation 2 Temporal Mastery 1 Omniscience Artifacts 3 Chromatic Lantern 1 Door to Nothingness 2 Gilded Lotus Creatures 1 Thragtusk 1 Angel of Serenity 1 Griselbrand Planeswalker 1 Nicol Bolas, planeswalker Sideboard 4 Centaur Healer 1 Thoughtflare 3 Thragtusk 1 Planar Cleansing 2 Terminus 1 Temporal Mastery 1 Worldfire 2 Sphinx's Revelation [/mtg_deck] Let's turn it over to Travis to explain how the deck works in practice. Mr Woo?
The deck stalls with [mtg_card]Fog[/mtg_card], [mtg_card]Supreme Verdict[/mtg_card], [mtg_card]Thragtusk[/mtg_card], and [mtg_card]Terminus[/mtg_card]. It ramps hard with [mtg_card]Farseek[/mtg_card], [mtg_card]Chromatic Lantern[/mtg_card], [mtg_card]Ranger's Path[/mtg_card], and [mtg_card]Gilded Lotus[/mtg_card]. It refuels with [mtg_card]Sphinx's Revelation[/mtg_card]. It finds the missing pieces with [mtg_card]Increasing Ambition[/mtg_card]. And then ... all hell breaks loose. [mtg_card]Omniscience[/mtg_card] hits play. Nicol Bolas hits play. [mtg_card]Griselbrand[/mtg_card] hits play. Cards are drawn. [mtg_card]Increasing Ambition[/mtg_card] finds [mtg_card]Temporal Mastery[/mtg_card]. An extra turn begins. A massive [mtg_card]Griselbrand[/mtg_card] swings with a [mtg_card]Kessig Wolf Run[/mtg_card] pump. [mtg_card]Increasing Ambition[/mtg_card] is flashed back to find another [mtg_card]Temporal Mastery[/mtg_card] and a [mtg_card]Door to Nothingness[/mtg_card]. Another extra turn begins. Nicol Bolas ultimates. "Really?" The opponent asks. "Really?" Yes. YES! And then we shut the door in our opponent's face.
It's this sort of unexpected weapon that really appeals to me. There's a certain mad finesse to pulling off this win. I like finesse, especially in Magic. It's why I lean towards using Blue as a primary color, other than the obvious branding tie-in. I may run mono-red in Legacy but that's because [mtg_card]Force of Will[/mtg_card] is prohibitively expensive. I would need to pick up a few cards to make OMNIDOOR THRAGFIRE! work, but it may be worth doing, just to see the looks I'd get as soon as [mtg_card]Omniscience[/mtg_card] hits the table. What I love about a deck like this is its apparent impracticality. You simply do not expect a deck that runs only one copy of a particular combo to get there on a consistent basis, but from the looks of things, this deck has the chops to do it. We shall see! I will favor you all with an after-action report on the latest FNM early next week. I'm curious to see how Niv-Mizzet and Rakdos work together in an actual competition!
Blue Ink Alchemy

FNM: Opening New Doors

FNM: Opening New Doors — Blue Ink Alchemy

Courtesy Wizards of the Coast
Art by Svetlin Velinov
"Only a madman would create such a door. Only an imbecile would open it." - Flavor text from [mtg_card]Door to Nothingness[/mtg_card] "Wow, that's me all day long! Sign me up!" - me So in spite of the notion that I can give advice on Limited Magic, the truth of the matter is, I kind of suck at it. I can latch on to a color combination or a neat card trick way too easily and mess up my curve, miss a key bit of information from my pod, or just build a crappy deck. The last time I tried to draft at my closest gaming store, I tried to draft something like my Safety Dance deck. It didn't turn out well. Side note: this was my closest gaming store, not what I consider my 'home' friendly local gaming store (FLGS). I will still trek all the way up to Doylestown to actually hang out with like-minded Magic players, while going to the closest place when I need an FNM fix. Speaking of which... I'm not sure how well Safety Dance will work at the nearby store. I will more than likely be taking my Grixis Superfiends deck to FNM tomorrow night. I know there are at least a couple people who run similar decks, and many others who built decks using some variation on the [mtg_card]Thragtusk[/mtg_card]/[mtg_card]Restoration Angel[/mtg_card] combination. I've never been one to strictly adhere to trends, but I can't deny that Thragtusk is kind of ridiculous in terms of value. I was wondering how someone would utilize the card in a unique way while poking around on Something Awful, when someone mentioned "OMNIDOOR THRAGFIRE". My curiosity was piqued. Thanks to Travis Woo I have absolutely no reason to ever say another bad word about decks I find on the Internet. [mtg_deck name="OMNIDOOR THRAGFIRE!!!!!"] Land 2 Glacial Fortress 3 Hallowed Fountain 4 Sunpetal Grove 4 Temple Garden 2 Overgrown Tomb 4 Hinterland Harbor 1 Steam Vents 1 Plains 1 Island 1 Forest 1 Alchemist's Refuge 1 Kessig Wolf Run Spells 2 Fog 4 Farseek 4 Increasing Ambition 4 Ranger's Path 4 Supreme Verdict 2 Terminus 2 Sphinx's Revelation 2 Temporal Mastery 1 Omniscience Artifacts 3 Chromatic Lantern 1 Door to Nothingness 2 Gilded Lotus Creatures 1 Thragtusk 1 Angel of Serenity 1 Griselbrand Planeswalker 1 Nicol Bolas, planeswalker Sideboard 4 Centaur Healer 1 Thoughtflare 3 Thragtusk 1 Planar Cleansing 2 Terminus 1 Temporal Mastery 1 Worldfire 2 Sphinx's Revelation [/mtg_deck] Let's turn it over to Travis to explain how the deck works in practice. Mr Woo?
The deck stalls with [mtg_card]Fog[/mtg_card], [mtg_card]Supreme Verdict[/mtg_card], [mtg_card]Thragtusk[/mtg_card], and [mtg_card]Terminus[/mtg_card]. It ramps hard with [mtg_card]Farseek[/mtg_card], [mtg_card]Chromatic Lantern[/mtg_card], [mtg_card]Ranger's Path[/mtg_card], and [mtg_card]Gilded Lotus[/mtg_card]. It refuels with [mtg_card]Sphinx's Revelation[/mtg_card]. It finds the missing pieces with [mtg_card]Increasing Ambition[/mtg_card]. And then ... all hell breaks loose. [mtg_card]Omniscience[/mtg_card] hits play. Nicol Bolas hits play. [mtg_card]Griselbrand[/mtg_card] hits play. Cards are drawn. [mtg_card]Increasing Ambition[/mtg_card] finds [mtg_card]Temporal Mastery[/mtg_card]. An extra turn begins. A massive [mtg_card]Griselbrand[/mtg_card] swings with a [mtg_card]Kessig Wolf Run[/mtg_card] pump. [mtg_card]Increasing Ambition[/mtg_card] is flashed back to find another [mtg_card]Temporal Mastery[/mtg_card] and a [mtg_card]Door to Nothingness[/mtg_card]. Another extra turn begins. Nicol Bolas ultimates. "Really?" The opponent asks. "Really?" Yes. YES! And then we shut the door in our opponent's face.
It's this sort of unexpected weapon that really appeals to me. There's a certain mad finesse to pulling off this win. I like finesse, especially in Magic. It's why I lean towards using Blue as a primary color, other than the obvious branding tie-in. I may run mono-red in Legacy but that's because [mtg_card]Force of Will[/mtg_card] is prohibitively expensive. I would need to pick up a few cards to make OMNIDOOR THRAGFIRE! work, but it may be worth doing, just to see the looks I'd get as soon as [mtg_card]Omniscience[/mtg_card] hits the table. What I love about a deck like this is its apparent impracticality. You simply do not expect a deck that runs only one copy of a particular combo to get there on a consistent basis, but from the looks of things, this deck has the chops to do it. We shall see! I will favor you all with an after-action report on the latest FNM early next week. I'm curious to see how Niv-Mizzet and Rakdos work together in an actual competition!
Blue Ink Alchemy

Wednesday, January 2, 2013

The New Year Dawns

The New Year Dawns — Blue Ink Alchemy

Courtesy allthingshealing.com
The ways in which we have marked time have changed over the years. The calendar we know and use in the modern age is not the only one that's ever existed. Still, it's the most common one, and this is about the time in that calendar that folks like to bandy about things like 'resolutions' for the year ahead. There's something of a stigma attached to 'New Year's Resolutions', however, in that most people who make them rarely stick to them. I don't know if it's because people are unable to commit, or get discouraged when they don't get the results they want immediately, or make their resolutions while drunk. Maybe a bit of all of the above. Regardless, I don't necessarily have resolutions for the new year, but I do have goals. The thing I keep reminding myself of is that no goal is achieved without two things: time and sacrifice. Nothing of value is ever gained immediately, and there is always a cost involved. It may not necessarily be a negative cost, but something must be offered up in order for the goal to be achieved. Equivalent exchange, and all that. I'm going to do my best to not get discouraged. I hope you don't, either. We all have things to achieve, goals towards which we strive, ways in which we seek to improve ourselves. And at the end of the day, the only ones who can make it happen is us.
Blue Ink Alchemy