Monday, August 6, 2012

Cold Streets: Sneak Preview

Cold Streets: Sneak Preview — Blue Ink Alchemy

Courtesy Rolls Royce
In lieu of the usual flash fiction challenge, as Chuck is setting up a rather interesting one for next week, here's a sneak preview at the opening to Cold Streets, sequel to the novella Cold Iron which is available now on Amazon and Barnes & Noble for the e-reader of your preference. Enjoy.
He probably thought he was going to get lucky. What he got was bitten. Bethany savored the taste of him as she sat beside him in the back of her limo, her hands on his shoulders and her fangs in his neck. He offered no resistance, made no discernible noise. As much as Bethany enjoyed the occasional meal being fully conscious of the razor's edge between pleasure and pain provided by her bite, she didn't have the time to make this hapless businessman acquainted with the benefits of her friendship. A little special secretion dulled his senses better than a whole bottle of the cheap whiskey he'd been pounding at the bar. She could taste it in his blood, and as much as she detested bottom shelf swill, there was something deliciously decadent about a bit of sleaze like this. She didn't want to kill him. Not that she had any sort of sympathy for this type of corporate human, it would simply be too much of a mess. She slowly drew her fangs out of his skin, flexed her tongue to coax a little more of the sour-tasting saliva into her mouth, and licked his wounds. They closed slowly, leaving him disheveled and disoriented, but physically unharmed. His dizziness and hard-on would fade, but he'd have no specific memory of what she did to him. She kicked open the slightly ajar door of the limo and pushed him onto the sidewalk. His unfocused eyes tried to fix on her. She blew him a kiss and slammed the door. "Drive." The limo took off into the street. Bethany leaned back and sighed. The feeling of warm, live blood moving through her veins never got old. Humans had a saying about sex being like pizza, in that it was very rare for it to be truly bad, and in her mind, Bethany equated feeding to both things. She could eat pizza, even if she got nothing from it, and sex still had some benefits, but neither of them did what fresh blood could for her. Her eyes closed and she languished in the feeling, the vitality, letting it electrify her limbs and invigorate her senses. She loved how the blood made her feel, how it compelled her to fight and fuck and feed even more, how even a sleazy lowlife like that one could make her come alive. "You have a little on you." Her eyes opened and she looked towards the front of the limo. The divider was down between her and the driver, and he'd adjusted the rear view mirror to look at her. She saw his hazel eyes gazing at her, and caught a glimpse of herself. The businessman meal had clumsily unbuttoned most of her blouse, her long red hair was a little disheveled, and splotches of red were showing on her chin and collarbone. She reached for a towel near the miniature bar on one side of the limo, dabbing at the blood until it was gone. She sat back and fixed up her blouse and hair. "Thank you, Alex."
Blue Ink Alchemy

Cold Streets: Sneak Preview

Cold Streets: Sneak Preview — Blue Ink Alchemy

Courtesy Rolls Royce
In lieu of the usual flash fiction challenge, as Chuck is setting up a rather interesting one for next week, here's a sneak preview at the opening to Cold Streets, sequel to the novella Cold Iron which is available now on Amazon and Barnes & Noble for the e-reader of your preference. Enjoy.
He probably thought he was going to get lucky. What he got was bitten. Bethany savored the taste of him as she sat beside him in the back of her limo, her hands on his shoulders and her fangs in his neck. He offered no resistance, made no discernible noise. As much as Bethany enjoyed the occasional meal being fully conscious of the razor's edge between pleasure and pain provided by her bite, she didn't have the time to make this hapless businessman acquainted with the benefits of her friendship. A little special secretion dulled his senses better than a whole bottle of the cheap whiskey he'd been pounding at the bar. She could taste it in his blood, and as much as she detested bottom shelf swill, there was something deliciously decadent about a bit of sleaze like this. She didn't want to kill him. Not that she had any sort of sympathy for this type of corporate human, it would simply be too much of a mess. She slowly drew her fangs out of his skin, flexed her tongue to coax a little more of the sour-tasting saliva into her mouth, and licked his wounds. They closed slowly, leaving him disheveled and disoriented, but physically unharmed. His dizziness and hard-on would fade, but he'd have no specific memory of what she did to him. She kicked open the slightly ajar door of the limo and pushed him onto the sidewalk. His unfocused eyes tried to fix on her. She blew him a kiss and slammed the door. "Drive." The limo took off into the street. Bethany leaned back and sighed. The feeling of warm, live blood moving through her veins never got old. Humans had a saying about sex being like pizza, in that it was very rare for it to be truly bad, and in her mind, Bethany equated feeding to both things. She could eat pizza, even if she got nothing from it, and sex still had some benefits, but neither of them did what fresh blood could for her. Her eyes closed and she languished in the feeling, the vitality, letting it electrify her limbs and invigorate her senses. She loved how the blood made her feel, how it compelled her to fight and fuck and feed even more, how even a sleazy lowlife like that one could make her come alive. "You have a little on you." Her eyes opened and she looked towards the front of the limo. The divider was down between her and the driver, and he'd adjusted the rear view mirror to look at her. She saw his hazel eyes gazing at her, and caught a glimpse of herself. The businessman meal had clumsily unbuttoned most of her blouse, her long red hair was a little disheveled, and splotches of red were showing on her chin and collarbone. She reached for a towel near the miniature bar on one side of the limo, dabbing at the blood until it was gone. She sat back and fixed up her blouse and hair. "Thank you, Alex."
Blue Ink Alchemy

Friday, August 3, 2012

Live from Chi-town

Live from Chi-town — Blue Ink Alchemy

Just a quick update today, folks. As I tap this into my iPhone, I am on a train heading into Chicago, as part of the festivities intrinsic to the 2012 Loomis/Kelly family reunion. It isn't quite as fancy as it sounds, but it will definitely be a good time. My family is pretty rad, and travelling is awesome in general. Enjoy your weekend, however you're spending it!
Blue Ink Alchemy

Thursday, August 2, 2012

Movie Review: The Dark Knight Rises

Movie Review: The Dark Knight Rises — Blue Ink Alchemy

My feelings on Christopher Nolan are well documented. I've gone in depth as to why the writer & director has earned my trust. Even his arguably weakest film to date, The Prestige, is interesting to me and overall a good film, even if it's not quite up to the level of Inception or The Dark Knight. And as he closes his trilogy on Batman, Bruce Wayne, Gotham City, and the nature of heroism in the face of cynicism and despair, the question must be asked: is Nolan still worthy of my trust, and that of film-goers around the world? Pretty much, yeah. The Dark Knight Rises is good. But before I talk about all the things it is, let me begin by telling you what it is not.
Courtesy Warner Bros
The Dark Knight Rises is not an immediate sequel to The Dark Knight. Eight years have passed, in fact, since the Joker's reign of terror and the death of Harvey Dent. Batman's act of taking the blame for Two-Face's rampage has given the police unprecedented power, brutally cracking down on organized crime, throwing even the lowest mob peons into Blackgate Prison without bail or parole, and taking a massive psychological toll on Commissioner Gordon. Bruce Wayne, either the victim of an accident or beginning to succumb to the beatings he has dished out and taken as Batman, has become both reclusive and eccentric. He hasn't completely lost his chops, though, as he catches a lithe and coy cat burglar making off with his mother's pearls. And bearing down on the city is Bane, a mercenary with a peculiar speech pattern, utterly brutal methods, and a connection to the League of Shadows, the very organization bent on absolute justice that gave birth to Batman, who then destroyed it, or so he thought. We are told very little about the missing years, and shown even less, but the pieces are indeed in place for a massive endgame for Gotham City, and for Bruce himself. The Dark Knight Rises is not without plot holes in general. In fact, the structure of the story seems a bit sloppy overall. I don't mean that facts are missing and the audience is unable to put the pieces together. The story does work and has compelling, touching, and powerful moments. It's simply assembled in an extremely odd way. The pace feels off at times, characters are explained to us rather than demonstrative in their actions, and as much as I can appreciate dichotomy in storytelling for emphasis and dramatic effect, there were times when the juxtaposition felt mishandled. No character exemplifies these problems more than Bane.
Courtesy Warner Bros
"You are in a lot of trouble, young man. To the principal's office, let's go."
I don't have a problem with Tom Hardy. I think he (and every other actor involved) did an excellent job. Nor do I have a problem with this iteration of the cerebral powerhouse that breaks the Batman (spoiler alert). I think that removing magical chemicals that make him a big slab of meat is a good move. The problem is that too much emphasis is placed on his ideology and personality and not enough is invested in making him truly intimidating. His malevolence, while keenly felt, is not motivated realistically. He is a monolithic sort of evil, Darth Vader without any of the pathos, and the film suffers for this. It's not enough to cripple the film, not by a long shot, but it does cause things to limp here and there. The film is most certainly not perfect and, at times, not even all that smooth. But it also is not a failure. The Dark Knight Rises does succeed in every single way it needs to succeed. It wraps up dangling plot threads from the other two movies. It allows long-standing characters like Commissioner Gordon and Alfred to have truly powerful moments, and also highlights the talents of newcomers John Blake and Selena Kyle. While we're on the subject, Anne Hathaway was a perfect choice to play Selena. She completely inhabits the cat-like nature of the character, from a fickle streak to a truly independent spirit to loyalty and affection that are given on her own terms. It's a shame we'll only see her in this one film! Batman gets new toys, and while he isn't seen as much as Batman in this film as in The Dark Knight, his presence is felt, just as much as Bane's is.
Courtesy Warner Bros
The fact that she looks as good as she does is definitely the icing, rather than the cake.
I don't think The Dark Knight Rises is the best film of Christopher Nolan's career so far. It certainly isn't the best one of his Batman trilogy. What it is, however, is very good, quite enjoyable, and an excellent way to bring the trilogy to an end. As much as the disjointed nature of the first act and some unnecessary repetition of themes and motivations don't help the pacing problems of the story, the connections to the stronger films and the gaining momentum towards the climax of not just this film, but the Dark Knight story overall, carries us through to a satisfying end. I think the three films, as a whole, will stand up for years to come, even if this final entry into the trilogy limps or muffles a line here and there. Stuff I Liked: John Blake is a great addition to the cast. The systematic way in which Wayne is both broken down and driven into his initial confrontation with Bane. Alfred staying true to his convictions, Lucius Fox cracking wise, and Gordon never giving up. The Pittsburgh location & elements. And do you suppose Nolan called up Aaron Eckhart and got permission to keep using his face? Stuff I Didn't Like: Don't tell me what motivates our heroes, our villains, and the people caught in between, show me. The Batvoice. A couple of Bane's lines were very difficult to follow completely; even if you can discern the gist, you miss out on a detail or two. The pace of the first hour or so feels very much off. There are undeniable plot holes. Stuff I Loved: Cillian Murphy's cameo. Wayne Manor and the new Batcave. Hans Zimmer's score. Great shot construction and action sequences. The Bat. The dichotomy of Bane's erudite voice and polite mannerisms with his brutal hand-to-hand skills and intimidating form. The last fifteen minutes. Everything - absolutely everything - about Anne Hathaway's Selena Kyle. Bottom Line: This is not Nolan's best work. But Nolan's work is always of such quality, such vision, and such passion that it's hard not to appreciate it as simply good film-making even when it's not blowing your mind. Because of the technical genius at work, the overall power of the performers, the spectacle of this tale's climax, and the ways in which this trilogy is drawn to a close, I unreservedly recommend you go and see The Dark Knight Rises.
Blue Ink Alchemy

Movie Review: The Dark Knight Rises

Movie Review: The Dark Knight Rises — Blue Ink Alchemy

My feelings on Christopher Nolan are well documented. I've gone in depth as to why the writer & director has earned my trust. Even his arguably weakest film to date, The Prestige, is interesting to me and overall a good film, even if it's not quite up to the level of Inception or The Dark Knight. And as he closes his trilogy on Batman, Bruce Wayne, Gotham City, and the nature of heroism in the face of cynicism and despair, the question must be asked: is Nolan still worthy of my trust, and that of film-goers around the world? Pretty much, yeah. The Dark Knight Rises is good. But before I talk about all the things it is, let me begin by telling you what it is not.
Courtesy Warner Bros
The Dark Knight Rises is not an immediate sequel to The Dark Knight. Eight years have passed, in fact, since the Joker's reign of terror and the death of Harvey Dent. Batman's act of taking the blame for Two-Face's rampage has given the police unprecedented power, brutally cracking down on organized crime, throwing even the lowest mob peons into Blackgate Prison without bail or parole, and taking a massive psychological toll on Commissioner Gordon. Bruce Wayne, either the victim of an accident or beginning to succumb to the beatings he has dished out and taken as Batman, has become both reclusive and eccentric. He hasn't completely lost his chops, though, as he catches a lithe and coy cat burglar making off with his mother's pearls. And bearing down on the city is Bane, a mercenary with a peculiar speech pattern, utterly brutal methods, and a connection to the League of Shadows, the very organization bent on absolute justice that gave birth to Batman, who then destroyed it, or so he thought. We are told very little about the missing years, and shown even less, but the pieces are indeed in place for a massive endgame for Gotham City, and for Bruce himself. The Dark Knight Rises is not without plot holes in general. In fact, the structure of the story seems a bit sloppy in general. I don't mean that facts are missing and the audience is unable to put the pieces together. The story does work and has compelling, touching, and powerful moments. It's simply assembled in an extremely odd way. The pace feels off at times, characters are explained to us rather than demonstrative in their actions, and as much as I can appreciate dichotomy in storytelling for emphasis and dramatic effect, there were times when the juxtaposition felt mishandled. No character exemplifies these problems more than Bane.
Courtesy Warner Bros
"You are in a lot of trouble, young man. To the principal's office, let's go."
I don't have a problem with Tom Hardy. I think he (and every other actor involved) did an excellent job. Nor do I have a problem with this iteration of the cerebral powerhouse that breaks the Batman (spoiler alert). I think that removing magical chemicals that make him a big slab of meat is a good move. The problem is that too much emphasis is placed on his ideology and personality and not enough is invested in making him truly intimidating. His malevolence, while keenly felt, is not motivated realistically. He is a monolithic sort of evil, Darth Vader without any of the pathos, and the film suffers for this. It's not enough to cripple the film, not by a long shot, but it does cause things to limp here and there. The film is most certainly not perfect and, at times, not even all that smooth. But it also is not a failure. The Dark Knight Rises does succeed in every single way it needs to succeed. It wraps up dangling plot threads from the other two movies. It allows long-standing characters like Commissioner Gordon and Alfred to have truly powerful moments, and also highlights the talents of newcomers John Blake and Selena Kyle. While we're on the subject, Anne Hathaway was a perfect choice to play Selena. She completely inhabits the cat-like nature of the character, from a fickle streak to a truly independent spirit to loyalty and affection that are given on her own terms. It's a shame we'll only see her in this one film! Batman gets new toys, and while he isn't seen as much as Batman in this film as in The Dark Knight, his presence is felt, just as much as Bane's is.
Courtesy Warner Bros
The fact that she looks as good as she does is definitely the icing, rather than the cake.
I don't think The Dark Knight Rises is the best film of Christopher Nolan's career so far. It certainly isn't the best one of his Batman trilogy. What it is, however, is very good, quite enjoyable, and an excellent way to bring the trilogy to an end. As much as the disjointed nature of the first act and some unnecessary repetition of themes and motivations don't help the pacing problems of the story, the connections to the stronger films and the gaining momentum towards the climax of not just this film, but the Dark Knight story overall, carries us through to a satisfying end. I think the three films, as a whole, will stand up for years to come, even if this final entry into the trilogy limps or muffles a line here and there. Stuff I Liked: John Blake is a great addition to the cast. The systematic way in which Wayne is both broken down and driven into his initial confrontation with Bane. Alfred staying true to his convictions, Lucius Fox cracking wise, and Gordon never giving up. The Pittsburgh location & elements. And do you suppose Nolan called up Aaron Eckhart and got permission to keep using his face? Stuff I Didn't Like: Don't tell me what motivates our heroes, our villains, and the people caught in between, show me. The Batvoice. A couple of Bane's lines were very difficult to follow completely; even if you can discern the gist, you miss out on a detail or two. The pace of the first hour or so feels very much off. There are undeniable plot holes. Stuff I Loved: Cillian Murphy's cameo. Wayne Manor and the new Batcave. Hans Zimmer's score. Great shot construction and action sequences. The Bat. The dichotomy of Bane's erudite voice and polite mannerisms with his brutal hand-to-hand skills and intimidating form. The last fifteen minutes. Everything - absolutely everything - about Anne Hathaway's Selena Kyle. Bottom Line: This is not Nolan's best work. But Nolan's work is always of such quality, such vision, and such passion that it's hard not to appreciate it as simply good film-making even when it's not blowing your mind. Because of the technical genius at work, the overall power of the performers, the spectacle of this tale's climax, and the ways in which this trilogy is drawn to a close, I unreservedly recommend you go and see The Dark Knight Rises.
Blue Ink Alchemy

Wednesday, August 1, 2012

Rogers' Rules

Rogers' Rules — Blue Ink Alchemy

Courtesy Wired
Meet John Rogers. You may know him as the writer for projects like Leverage. He's also a stand-up comic, video gamer, and dissector of storytelling. In playing Fiasco with Wil Wheaton, he's conveyed three of the best rules for storytelling I've heard since I've tried to memorize most if not all of the advice distributed by Chuck Wendig. I'm going to run down these three very simple but very potent questions.

Who wants what?

Everybody wants something. I'm not just talking in the metaphysical "what do I want out of live" sort of way. We all have needs and desires in the moment, from a cheese sandwich to a couple of Tylenol to enough money to pay our debts to that attractive person's phone number. Any one of these can be the beginning of a story, and they're pretty simple. Needs and wants can be even greater: nuclear launch codes, or a million dollars, or revenge for a wrongful death, or the solution to a murder. When you boil it down, any character you care to name, protagonist or antagonist, good or evil, likeable or despicable, is driven by a singular, overarching desire and a goal to go with it.

Why can't they have it?

If everybody just got what they wanted, that'd be pretty boring. There would be no story. So something must come between our characters and what they want. Do they want a cheese sandwich? Sorry, the fridge has no cheese. A killer is going to be elusive. An escape route is going to be blocked. There has to be some sort of obstacle between the character and their goal. The obstacle's job is to create the drama that will fuel the story and heighten the tension between your characters. As interesting as characters can be on their own, they're all the more compelling because of their struggles.

Why should I give a shit?

The conflict and tension generated by multiple characters struggling towards what they want can be interesting in and of itself, but to be truly good at the craft, you need to make your audience care about more than the overall drama. Personal investment in characters makes their struggles more compelling, their victories more rewarding, their failures more tragic. The guy after the cheese sandwich might not have eaten all day, heartsick over losing a loved one. Do we understand why the would-be terrorist wants the launch codes? Did the murderer kill someone close to our hero, who is now more interested in revenge than justice? Is the gangster trying to escape because he needs to get to his kid, to make sure they're safe and won't grow up into a life of crime? Do something to make the characters motivated beyond the basic need or want you've established; in other words, make them people. These are simple rules you can apply to just about any story you want to tell. "X wants Y because Z" may seem like a straightforward, almost formulaic way to establish characters and motivations, but establishing this in your story will lay the foundation for a compelling and memorable experience for the audience. The better fleshed out your characters, their desires, the obstacles that stand against them, and the drive that will push them into, over, or through those obstacles, the better your story will be. Follow John Rogers on twitter (@jonrog1) and check out his breakdown on the process behind Leverage here Kung Fu Monkey.
Blue Ink Alchemy

Tuesday, July 31, 2012

Walking Synergy

Walking Synergy — Blue Ink Alchemy

Courtesy Wizards of the Coast
I need to stop taking such long pauses between Friday Night Magic bouts. I mean, I can't help it with the family reunion coming up next week, but if I'm not careful, some of my best cards will rotate out with the advent of Return to Ravnica in October! And we certainly can't have that. On a related note, my favorite planeswalker has thus far been underused. This may be because he can have some difficulties defending himself, and he seems to walk a line between control and aggression that can make him hard to place. But two of the colors towards which I lean most strongly are represented in him, and considering the raw deal he got at the hands of that amateur novelist Robert Wintermute, I really want to get him out there before the Scars of Mirrodin block becomes a Modern relic. I speak, of course, of [mtg_card]Venser, the Sojourner[/mtg_card]. Let's ignore his ultimate ability for now (even if it is highly kickass). It was the -1 ability that caught my eye and got me thinking. You see, until recently, I was working on a deck that was mostly about building card advantage and used creatures that took advantage of that, such as [mtg_card]Sturmgeist[/mtg_card] and [mtg_card]Psychosis Crawler[/mtg_card]. It tested all right but I felt there was something missing. It took a little too long to get going without proper control or means to defend itself, and single beefy creatures are also big fat targets to matter how exalted they become (thanks for bringing that back, M13). But lots of creatures, suddenly unblockable? Now there's a game-winning notion. But how to generate enough creatures to be a legitimate threat? Oh, hello there, Vengeance at Dawn, I didn't see you standing there.
Courtesy Wizards of the Coast
Seriously, the amount of synergy that exists between these three planeswalkers is astounding. Both Elspeth and Sorin create creatures, which Venser then makes unblockable. Ah, but how to make sure Venser does not get owned, outside of using the tokens the other two generate? Enter [mtg_card]Blade Splicer[/mtg_card]. She generates a token every time she enters the battlefield, and a pretty beefy one at that. Combined with [mtg_card]Intangible Virtue[/mtg_card] you're talking some serious bodyguards. I played around with a couple configurations before reminding myself that you can't just throw every card you like into a deck and see if it works. Much like in writing, I had to kill my darlings. So out came [mtg_card]Consecrated Sphinx[/mtg_card] and [mtg_card]Captain of the Watch[/mtg_card]. Instead, [mtg_card]Champion of the Parish[/mtg_card] and [mtg_card]Silverblade Paladin[/mtg_card] provide some great power-for-cost ratios. There aren't as many humans in the deck as there were when I ran [mtg_card]Gather the Townsfolk[/mtg_card] but both the Champions and my planeswalkers will benefit from [mtg_card]Tezzeret's Gambit[/mtg_card]. The Paladins are also good blink targets for Venser, as I can always re-pair them if the non-Paladin of the pair is destroyed for some reason. The means to make creatures exalted and the pair of Swords I have round out this deck. [mtg_deck title="WUB Planeswalker Shenanigans"] Creatures 4 Doomed Traveler 3 Blade Splicer 2 Champion of the Parish 2 Silverblade Paladin 1 Sublime Archangel Spells 4 Lingering Souls 4 Intangible Virtue 3 Tezzeret's Gambit 3 Oblivion Ring 1 Sword of Feast and Famine 1 Sword of War and Peace Planeswalkers 2 Sorin, Lord of Innistrad 2 Elspeth Tirel 2 Venser, the Sojourner Lands 6 Plains 4 Island 4 Glacial Fortress 4 Isolated Chapel 2 Vault of the Archangel 2 Moorland Haunt 2 Cathedral of War 2 Swamp Sideboard 3 Revoke Existence 3 Celestial Purge 3 War Priest of Thune 2 Terminus 2 Grafdigger's Cage 2 Devastation Tide [/mtg_deck] I know it's technically an Esper deck with its color combinations, but the WUB joke was just too good to resist. Besides, it's predominantly white and blue now outweighs black, so the order makes sense. I've tested this deck so far with Deck Stats and opening hands are promising. I need to get my hands on the Blade Splicers to make it a reality, and I have time for that to happen before the October deadline. Come on, guys. Let's get some wins happening!
Blue Ink Alchemy