Thursday, January 30, 2014

Fear Not The Muse

Fear Not The Muse — Blue Ink Alchemy

Urania, Muse of Astrology
Normally, on Thursdays I use this space to geek out about something related to games. For example, I have a deck in Hearthstone that's doing really well, I have thoughts on how important board game expansions are to a base game's life cycle, and I want to help more people get comfortable with the somewhat daunting game of Twilight Imperium. But I can't talk about any of that today. Last night, something happened to me that is so writerly, I just have to share it with you. I was laying in bed last night, having trouble getting to sleep. I rolled around, trying to clear my head, but it wasn't shutting down. There was too much noise. It took a while, but at around 2:30 am, the noise started to take shape. It was dialog. A scene. An idea. At 2:45 I rolled out of bed and came back to my desk. I pulled out my Moleskine and started writing. It's a rough outline, little more than the barest of bones for a story, but it got the idea out of my head enough for me to get some sleep. This morning, I'm still thinking about it. I'm turning the idea over in my head. And I likely will consider it throughout the day. I have no idea if this story will work. It's an extremely raw idea that could simply be unworkable. But the point is, it didn't let me go. It grabbed my attention and I had no alternative but to deal with it before I could get any rest. This happens when you're a writer. And the only thing to do is write the idea down. It's okay if you look at the idea in the light of day and say "why did I think this was good?", since if you don't take the moment to write the idea down, you won't know either way. Things that seem vivid and crystal clear at night can dissolve by the light of day. But we mustn't fear new ideas, when it comes to story or life. We need our ideas, even the ones rude enough to keep us awake. We need to always be considering new alternatives, notions that keep us motivated, points of view we hadn't considered. The brain, despite its composition, needs to be worked like a muscle to stay in shape. Let it atrophy or fester or dwell on the same-old same-old, and it'll deteriorate faster than an ice cream cake at a corporate luncheon. The muse, that ephemeral and often anthropomorphised part of our minds that generates new ideas, is almost like your brain's personal trainer. Listen to it. There are a lot of things that can keep one awake in the dead of night. Worries over finances, anxiety about relationships, wondering if you left the gas on, and so on. New ideas are one thing that can not only be adequately dealt with, but also can lead to new patterns of thought, new creative endeavors, entire new pathways in life. Don't be afraid of them. Don't be afraid of your muse. Let it guide you to imagine, to think, and to create. Then give it a warm glass of milk and send it back to bed because dammit, I need sleep already. I'm happy this morning, but I'm really, really tired.
Blue Ink Alchemy

Wednesday, January 29, 2014

Writer Report: What's In A Name?

Writer Report: What's In A Name? — Blue Ink Alchemy

Bard by BlueInkAlchemist, on Flickr
It almost feels redundant posting a Writer Report the day after discussing Cold Streets and how it's not ready yet. I mean, things I'm working on are nowhere near ready yet. But I do think people get a lot out of learning about the artistic process, and I'd like to be as transparent as possible about my work. So yes, I've been plugging away at the new novel. In addition to the dayjob, the freelance writing, and the games that keep me up late, I've been aiming to write at least 350 words a day on the thing. I have a character spreadsheet started, to track the descriptions and motivations of the people I dream up, and a general outline of how things go that I should really write down one of these days. What I don't have is a title. I've had a couple of ideas, but none of them have really stuck in my mind the way Cold Iron or Godslayer did. Do I just call it 'the novel' until something pops out of my subconscious? I'm not sure what alternatives I have. In the end, the important thing is for me to keep writing, as much as I can, as often as I can. That is, after all, how this shit gets done.
Blue Ink Alchemy

Tuesday, January 28, 2014

Self-Publishing Self-Critique

Self-Publishing Self-Critique — Blue Ink Alchemy

Simmering on the back burner is something I've been working on for over a year. It's relatively complete. It's got a beginning, a middle, and (in my opinion) a pretty cracking end. I've gotten people to look it over and agree it's at least decent. And yet it sits there. It simmers. It waits. Because it isn't ready yet. Cold Streets is going to be my second self-published novella. And as veteran self-publisher Chuck Wendig will tell you, there's nothing second tier or 'minor leagues' about it. While you don't have to go through the rigors and the wait and the hoops of the traditional publishing model, part of the trade-off is that the onus of the actual publication process is on you, the writer. You have to be your own PR. You have to be your own editor. And you have to be your own critic. Despite the good words from my test readers, regardless of what polish and improvements I plan on making, the fact of the matter is, I am the sole arbiter of quality when it comes to what I write. And if something I've written isn't good enough, it won't see the light of day. That's why I shut down Godslayer, and it's why Cold Streets continues to simmer. I want to publish it, sure - it's decent enough to warrant that - but I don't feel it's quite good enough yet. They say you only get one chance to make a first impression. With Cold Iron, I held back on lining up the cover and arranging publication until I felt it was ready. And even as I fired it off, I felt there were things I could change about it. But it was prepared, and worked over, and good enough for other eyes. It may not be perfect - most of my work may never be perfect - but it worked well enough to earn some decent sales and good reviews. Cold Streets needs to be better. It will be, but it isn't yet. That's the price we pay for publishing ourselves. Well, that, and paying for talented folks to help us with our covers and whatnot.
Blue Ink Alchemy

Monday, January 27, 2014

Flash Fiction: Rapunzel in Orbit

Flash Fiction: Rapunzel in Orbit — Blue Ink Alchemy

Courtesy Hunt for Alien Earths
Courtesy Hunt for Alien Earths
This Terribleminds Fairy Tales Remixed challenge is right up my alley, and when the d20 rolled up "hard sci-fi", it felt like Christmas all over again.
The planet was desolate, inhospitable, and far from any civilization. Which meant it was pretty much perfect. Christopher Prince bent near one of the rovers deployed at the start of his expedition, cleaning off its sensors and re-calibrating its terrain-following mechanisms. A small chime inside his helmet brought his attention to the oxygen indicator on his wrist. He still wasn't sure why the helmet didn't include a heads-up display like fighter pilots got in the Space Force, but he was in the Survey Corps and they often had to make do with cast-offs from the other military divisions. He made his way back to the launch, the conical craft sitting on spindly legs on the vast, open plain dominating the planet's northern hemisphere. The samples of soil, minerals, and water in his pouches rattled slightly as he ascended the ladder into the cabin. He strapped in and keyed the comm. "Rapunzel, I'm ready for the beacon." Like clockwork, the indicator appeared on his display. He fired the launch's ion rocket, burning most of his fuel to achieve exit velocity. There was plenty on the ship, of course, as it wasn't made for atmospheric entry, and thus didn't need as much of the argon that fed its thrusters. Once in orbit, Rapunzel's beacon guided him in, and it took only a few rotations and nudges with the launch's reaction control systems to line him up for docking. He pulled himself out of the launch and into the airlock, happy to feel fresh (albeit recycled) air on his face when his helmet came off. "What did you find, Lieutenant?" Rapunzel's voice was just as welcome as the air. He silently thanked the designers who'd settled on the female vocal set. "There's water down there, Rapunzel. I think it's arctic run-off and I'm not sure what's in it." "Water is an excellent sign. Do you think the atmospheric inadequacies can be addressed?" "If there's water, we can create clouds. Clouds can be seeded. I think there's a good chance." Conversations with Rapunzel rarely involved anything other than his planetary findings. Her role was more analysis and communication than it was companionship. Still, she was a good opponent in games, loaded with multiple critiques and viewpoints on literature, and recently started forming her own opinions. Scuttlebutt was that another ship-board AI, Cinderella, had started showing more evidence of self-awareness, asking questions about identity and purpose. This made some of the brass nervous, but when Rapunzel brought up those subjects, Prince felt perfectly comfortable. He sent the encryption information packet back to headquarters, got updated information on enemy fleet movements, and took some intelligence reports to his bunk with him. While the Survey Corps rarely saw any sort of combat, it was good to stay current on the situation, and relations with the Colonial Congress had never been more strained. Piracy and sabotage were rampant, and as he looked over the list of missing vessels, he assured himself that, this far from the colonies, nobody would bother messing with him. The next day, he was back down on the surface, taking more samples and recalibrating a rover, this time on the southern hemisphere. Instead of water, he found flecks in the soils samples that weren't minerals. They seemed to be dessicated biological matter, fossilized perhaps. He wouldn't be sure until he got back into orbit, however, but he was excited as he returned to the launch. "Rapunzel, I'm ready for the beacon." He activated the launch's external camera once he was in orbit, lining up to dock. He blinked at the display, and then turned a dial to zoom in on the ship's registration number. It was not the Rapunzel. It was the Dame Goethel, reported lost near pirate territory. As he watched, a close-quarter weapon turret swung in his direction. Prince didn't wait for demands. While he wasn't a high-ranking military officer, as a member of the Survey Corps, he knew his way back to the Empire's innermost territories; in his case, he knew safe routes to Earth. He kicked his main drive on and began evasive maneuvers. The launch was small and hard to hit, but even so, the Goethel's turret hit him three times, the second slug knocking out his camera before the third sent him in a spin. He didn't immediately hit the planet's atmosphere, so as far as he knew, he was tumbling off into open space. His reaction control fuel was nearly gone by the time he got the spin under control, and his guidance systems had failed, shorted out by wiring knocked loose in his escape. He checked his oxygen levels - not great - and debated activating his distress beacon. It was likely the pirates would be listening for it. They could follow his rough trajectory, but space was a big place. He'd probably run out of air before they found him. He was blind, alone, and dying. He recorded a log, encrypted it, and hid it within the launch's data drive. The transmitter was working, but with only the small porthole in the hatch, lining up a tight-band transmission would be nearly impossible. Still, he had to try. He was using tiny bursts to find the right star when a survey vessel swung into view. He wasn't close enough to read its name. A chill went through his body, either from fear or from life support failing. "Chris? Are you all right?" He smiled. There was no way the AI on the Goethel knew his name, and even so, it wouldn't sound so concerned. "Yes, Rapunzel, I'm okay." "Good. I detect your launch is heavily damaged. Do you need me to walk you through repairing the docking alignment?" "Sure." Together they fixed the launch just enough to get him docked. He stumbled out of the launch into the airlock, and collapsed on the deck. "Let's go home, Rapunzel." "Of course, Lieutenant." "And on the way, you can tell me how you found me." "I'd be happy to."
Blue Ink Alchemy

Friday, January 24, 2014

Movie Review: The Wolf of Wall Street

Movie Review: The Wolf of Wall Street — Blue Ink Alchemy

I'm no financial genius. I can barely keep a checkbook balanced, let alone invest in a diverse stock portfolio. If you're anything like me in that regard, ignorant of the stock market's inner workings, don't worry. You can walk into The Wolf of Wall Street and know everything you need to know. And according to the tale's narrator, all you need to know is that what's happening on Wall Street is two things: very lucrative, and not always necessarily legal.
Courtesy Paramount Pictures
That narrator is also our protagonist, Jordan Belfort, played by Leonardo DiCaprio and working off of the real-life memoir written by Belfort himself. He starts out as a wide-eyed, straight-laced new member of a brokerage, and is just starting to get a feeling for the business when the market crashes. Undaunted, Jordan gets involved with the seedier aspect of the business known as 'penny stocks', and is soon turning a substantial profit. He starts his own business, builds it into a real presence on Wall Street, and amasses a huge fortune. He uses his wealth on drugs, whores, parties, and more drugs, but considering his business is built on less than savory practices, he soon runs afoul of the FBI, and things start to go rapidly downhill. From what we're shown, Jordan is a textbook sociopath. His charm is glib and superficial, his abilities to manipulate are what make him such a good salesman, he is incredibly entitled to the point of grandiosity, he has no sense of remorse or guilt, so on and so on. He is unctuous and at times downright repugnant, and yet as shallow as that charm is, it's so effective and attractive that we can see why he succeeds. Hell, his pitch is delivered so well that I caught myself thinking about stock investments. He not only surrounds himself with subordinates willing to do just about anything for him, he teaches them to make themselves stinking rich, even if they don't quite have the same chops to charm as much as he does. And we see every aspect of his excessive lifestyle in sharp, uncompromising detail - this is Martin Scorsese we're talking about, after all.
Courtesy Paramount Pictures
Despite being such a douchebag, whenever he's behind a microphone, you're hanging on every word.
Teaming once again with long-time editing partner Thelma Schoonmaker, we see Scorsese doing one of the things he does best: making a good story starring bad people. Look no further than GoodFellas and Casino for more of this type of tale. Much like another film to which it is compared, Scarface, The Wolf of Wall Street features a protagonist that has no heroic qualities, very little to redeem himself, and close to zero ground when it comes to gaining sympathy. And yet, Scorsese tells his story with such poise and aplomb that we're not only capable of watching, we're wrapped up in Jordan's journey. We laugh at his drunken stupors. And you may even catch yourself laughing with him all the way to the Swiss bank. It isn't all on Scorsese's shoulders, of course. The Wolf of Wall Street is an exemplary double-act of a skillful director and a thoroughly talented and entertaining leading man. I've said before that Leonardo DiCaprio has the screen presence and affability that puts him on par with Humphrey Bogart or Clark Gable, and this film really drives that home. His delivery of the facts of his life are so conversationally put, and his relationships with his peers so natural, that we not only understand how this utter sleazeball of a person can be so successful, we also find him making it look easy. It's a powerhouse performance, not because it's dramatically moving, but because it's a case of an actor truly wearing another person's skin for the better part of three hours.
Courtesy Paramount Pictures
He may be drinking wine, but he's selling snake oil, and making a bundle doing it.
The last thing that makes The Wolf of Wall Street a hands-down recommendation for me is that it's a comedy blacker than the blackest pitch. For the majority of its running time, the film's an absolute riot. Jordan makes no apologies for his life, pulls no punches in showing and describing in detail the drugs he's on, and delivers monologues rivaling Gordon Gecko's "Greed is good" mantra from Wall Street. The supporting cast keys into his electrifying presence, from Jonah Hill as his sidekick to Margot Robbie as his sultry second wife. Much of the dialog feels improvised and spontaneous, keeping the scenes clipping along and helping the movie not feel its length. Much like a good bender, the impact of the film doesn't really hit you until the very end, and then long after the credits begin to roll, you'll be thinking about it. Your head might even start to hurt, but in a good way. And there's no nausea. At least, I didn't feel any. I'm not sure what else I can say about The Wolf of Wall Street to encourage you to see it. It describes in detail how phony, superficial, and fickle the stock market is. It shows the kinds of people who exploit the gullibility and vulnerability of the stock market's investors to make themselves rich. It makes us understand beyond a shadow of a doubt why the lifestyle is so attractive. And it warns us that anything that seems too good to be true is untrustworthy, especially if the salesman is as charming as Jordan Belfort. In another story, this message would be delivered without a hint of irony and completely stone-faced. But here, we're smiling and laughing, enjoying a cracking good time at the movies. Like Scarface and Fight Club, The Wolf of Wall Street both glamorizes a dangerous and destructive lifestyle, and shows us exactly why such a lifestyle is so dangerous and destructive, at once holding up a public ideal for all to see and taking the absolute piss out of it. It's absolutely brilliant and, unlike these brokers' lifestyles, built to last. Stuff I Liked: The supporting cast is fantastic. I'm not a big Jonah Hill fan, but I thought he did a great job being a complete sleaze which highlights just how charismatic Belfort can be. Rob Reiner does an excellent job and comes close to stealing the boardroom scene he's in with the other leads. And I hope we see more of Margot Robbie's acting, as I have the feeling the real actress completely disappeared into her role. Stuff I Didn't Like: There are a couple scenes that other directors might have cut a bit shorter, but the dialog is so natural and the cinematography so sharp that even as I noted a scene was running a bit long, I didn't really mind all that much. Stuff I Loved: Leonardo DiCaprio has never been better. Scorsese puts Leo and his other actors through an incredible series of situations and gets top-notch performances out of all of them. The nature of the narration is the perfect framework for the film's tone, and makes you feel slightly more comfortable with Belfort's antics even as he indulges in some of the most debauched situations since Caligula. Bottom Line: It's pretty safe to say that if I had gotten to see it before the end of the year, The Wolf of Wall Street would have been my top movie. It has everything I adore in a good film about bad people: charisma, unapologetic sleaze, a breakneck pace, and a long and ever-escalating ramp to a climax that comes before a slam-dunk fall that leaves you both empty and deeply satisfied. It's signature Scorsese, DiCaprio's best performance to date, a dazzling spectacle wrapped around an acid-edged takedown message, and definitely one of the best movies. Not just of 2013. Ever.
Blue Ink Alchemy

Thursday, January 23, 2014

The "Real Game" Has Begun

The "Real Game" Has Begun — Blue Ink Alchemy

Courtesy IcyVeins and Blizzard Entertainment
A surprisingly provincial addition to a world full of dragons and wizards.
When I've played MMOs previously, especially World of Warcraft, the prevailing sentiment has been that 'the real game begins' at the maximum level a character can achieve. For the most part, this has applied to large-group raid or player-versus-player content. Not everybody is interested in such things, though. The question becomes, then, what does one do once their main character hits the ceiling of the maximum level? There's always the option of rolling another character, for certain, but I would argue that a good MMO provides a plethora of content for a player who's struggled through the slow grind upwards. There was a part of me that was concerned when I approached the top level available as I worked my way through World of Warcraft's new continent of Pandaria. However, when that bright light and familiar sound met me, I was in for a surprise. Like many previous expansions, World of Warcraft's newest areas feature multiple factions towards whom a player can endear themselves. They're all over Pandaria, but unlike the forces featured in Cataclysm or Wrath of the Lich King, they're not necessarily worried with getting your help to save the world. The Anglers are fascinated by the various kinds of fish you can find around Pandaria, the Order of the Cloud Serpent raises the continent's unique breeds of dragons (and you can, too!), and the Tillers are farmers, plain & simple. I'll get back to them in a moment. Top level players have been queueing up to enter dungeons for a long time, but Pandaria also gives us scenarios to experience. These instances are smaller and more scripted, geared for 3 players instead of 5 and not necessarily requiring a specific team makeup (a tank will certainly help you, though). With many of the factions I mentioned, you can participate in daily quests ranging from slaying nasty critters to corralling lost yaks. These quests and instances yield plenty of gold to finance other endeavors, gear either through direct drops or special currency, and even reputation with the factions above. But not everything that you can do with your max-level character is so confrontational. The Tillers allow you to start a farm of your very own. I've been told this portion of the game is lifted almost directly from the Harvest Moon games, based on the different crop conditions and finding gifts for fellow farmers. Either way, it feels to me like a lovely change from the usual grind of post top level gear gathering. It's still a bit of a grind to get your farm to a point where you can grow materials you need for your professions, but considering the things you can do with the other crops in the meantime, it feels like less of a grind, and a player getting a positive feeling from an in-game experience is evidence of good mechanical design. If you skipped a profession on your way up, or want to change from one to another, max level is great time to retread those steps a bit. Archaeology, in particular, is a neat secondary profession to explore at top levels. Few of the areas you'll be digging in are actually dangerous to you, you pick up unique items, and it's a skill that can be used for dailies in Pandaria. In fact, the Order of the Cloud Serpent has dailies that call upon your skills as a cook, medic, angler, and archaeologist. It pays to diversify your skills, after all! And then there's the Brawler's Guild, which I haven't even touched yet... Of course, this could just be my feeling about reaching the current top level in World of Warcraft. I'm sure others are more interested in the raiding scene or jumping into the Arena to take on other players. While there will always be alts to level, the game clearly does not end when the levels do. A MMO worth its asking price should keep providing fresh, new content, and for my money, Mists of Pandaria is doing that pretty well for World of Warcraft.
Blue Ink Alchemy

Wednesday, January 22, 2014

Writer Report: Working From Home

Writer Report: Working From Home — Blue Ink Alchemy

Another nasty winter storm has slapped the area, leaving people buried in snow and shivering in near-zero temperatures (negative teens or lower in Celsius). Today sees the sun shining, but there's a nasty wind out of the north-northwest and temperatures show no signs of going up. Local traffic is certain to be dicey at best. Thankfully, I am in a position where I am capable of working from home. Doing so not only allows me the opportunity to feel more like a novelist, as they are a reclusive breed who rarely leave their homes, but also preserves energy that would otherwise be expended on my least favorite part of working in an office: the commute. Even though I moved closer to the office at the end of 2012, it can still be a major pain to get there even when conditions are good. And today, conditions remain dicey at best. After doing so yesterday, I was able to make more headway in the new project (which needs a title at some point) and get a post over to Geekadelphia for the opening of the Hearthstone beta. Now, anybody can play! I've been trying to balance out my leisure time a bit more, and despite the advantages of working from home, I'm looking for ways and means to get out and about a bit more. Going strictly from home to the office and back again with deviations existing only in the context of errands can get tiresome. Which is why I went to the cinema on Sunday night, and when Friday rolls around, I'll tell you all about that.
Blue Ink Alchemy