Tuesday, July 10, 2018

Ballad of the Doomguy

Ballad of the Doomguy — Blue Ink Alchemy

I've been playing a lot of 2016's DOOM lately. It hearkens back to the shooters of my youth. There's a lot of catharsis in blasting demons with cool weapons and punching them in the face. The levels are large and they reward exploration with opportunities to customize your preferred blasting methods and adorable figurines. Perhaps most of all, for me, it showcases some fantastic storytelling and a wonderful way to leverage a silent protagonist. The data logs you find on everything from the UAC's methodology to data on the demonic minions you're exterminating are very well-written. They, like the upgrade tokens, are fun bonuses. You can get all of the story you need, though, just from the brief in-game interactions and the Doomguy's emoting. From the start, you get a sense of your avatar's personality, without him uttering a single line of dialog. In brief: explorers discovered an odd geological rift on Mars that was spewing a fascinating form of energy. The Union Aerospace Corporation's CEO, Samuel Hayden — imagine the love child of Scott Pruitt and Elon Musk who downloaded himself into a cybernetic body — went into leveraging this resource to solve an energy crisis back on Earth. The EPA can't file lawsuits if you're exploiting a natural resource on another planet, right? Right. And Argent Energy rendered nuclear power and fossil fuels obsolete overnight. Hayden didn't count on his head researcher being a covert cultist who discovered the energy was coming from Hell, and talked to demons about some sort of shady deal. Next thing you know, the UAC facility is getting worked over in the style of the colony from Aliens, and Hayden is trying to figure out how to maintain profits when all of his workers are dying horribly. Enter the Doomguy. Our hero hates demons with a fiery passion, and was put on ice after the last time he somehow made Hell worse, at least for its demonic denizens. He wakes up in one of the UAC's isolated labs, find his iconic armor after smashing some zombified UAC folks with his bare hands, and realizes there's a demonic invasion afoot. Hayden contacts him right away, figuring the Doomguy can clean the place up and get the energy production back on track. It takes about 5 seconds for the Doomguy to communicate he's not down for being a corporate stooge. The monitor with which Hayden contacts our hero gets smashed to the floor. Moments later, in the elevator to Mars's surface, Hayden tries again, giving some spiel through another monitor about "the greater good". That monitor gets a solid, indignant punch. I can't tell you how much I love this. Characterization in video games can be difficult, especially in shooters. Halo's Master Chief is your stereotypically stoic one-man army in power armor. Most of the Call of Duty protagonists tend to be walking talking recruitment campaigns for modern military organizations. Other bullet-dispensing avatars whoop and wisecrack their way through the bad guys, kicking ass and looking for a fresh pack of bubble gum. Doomguy's just here to smash demons and give middle fingers to corporate America while he's at it. On top of the pretty obvious disdain he has for the UAC, the Doomguy's got a sense of humor. When you find the collectibles, there's a fantastic little sting of classic DOOM music as the hero looks the figurine over. But when you find one that's the same coloration as your current incarnation, the Doomguy gives it a fistbump. The scion of anti-demon violence and masculine badassery fistbumps a figurine. [tube]SZGjA0O-PsI[/tube] And then there's this little Terminator 2 Easter Egg, when the Doomguy takes a bad step and falls into molten metal: [tube]4VxcwXnR02Y[/tube] The developers could have easily just left the Doomguy as an angry psychopathic killing machine. But they didn't. He has a sense of humor. There are glimmers of knowing self-awareness. And when confronted with the notion that smashing all of the UAC's work will plunge the Earth into a new energy crisis, the Doomguy shows himself to be a person with conviction, weighing that reality with the fact that demonic invasions are literally the worst thing. Hayden doesn't agree; the Doomguy doesn't care. Demons are bad. Sure, making life difficult on Earth is bad, but it's still life. Better to worry about the prices of your utilities than an Imp eating your face, right? Right. [tube]8hneeC5xVtE[/tube] Video games are mediums of visual storytelling. They're made for showing, rather than telling. And 2016's DOOM does this beautifully. I think that these moments, and the data logs, keep me playing just as much as the action and exploration. Fast-paced shooting is one thing; being compelled to see the next bit of story is icing on the cake. It's a glorious storytelling experience on top of a visceral exercise in catharsis. I love story-based games. My next solo gaming project is Witcher 3, which will be very different but, from what I understand, rich in its own storytelling. I'm just as invested in the lore of Overwatch as I am its game balance and being a better Reinhardt. But I'll probably be coming back to DOOM now and again. There are harder difficulties, arcade modes, classic maps, challenges... there's a lot there, and not just in terms of ammunition and well-designed enemies. The ballad of the Doomguy is a work of pulse-pounding death metal punctuated by shotgun blasts and breaking bones, but its melody is one of those sprawling lyrical epics about one man standing against a tide of darkness. It's Beowulf with a BFG. And I am, as the kids say, so here for it.
Blue Ink Alchemy

Monday, July 9, 2018

Write Place, Write Time

Write Place, Write Time — Blue Ink Alchemy

Pictured above is Chuck Wendig's writing shed. It's a completely standalone structure made to do one thing: isolate a writer and make them write. It's a deliberate, concrete manifestation of disconnecting from the world around us, and exploring aspects of how our world was before or could be in the future. Perhaps new worlds are being created in this tiny booth of creativity and frustration. It's hard to say, until either the writer emerges with manuscript intact, or you go to the door and you knock. Just be prepared if you knock, because writers are most definitely a frustrated lot. Being able to isolate oneself is, in my experience, rather essential to the process. I'm sure there are writers who thrive on doing so in the midst of a crowd. Somewhere out there, there's a novelist who can't make the words happen unless they're sitting on a bench in the middle of Grand Central Station getting bombarded by people and PA announcements and smells and odd looks. More power to them, I say. I'm more of a "writing shed" kind of person. The best I can do is walk up a few blocks to my local library and get in on one of their little work rooms; failing that, use a public terminal that doesn't have about a thousand distractions a click away. Because let's face it: writing is incredibly frustrating work, and most writers I know are more than happy to do things that are not writing. Writers are avid gamers, outdoors enthusiasts, movie buffs, even parents... all of these things take the writer away from their writing, and unless they're isolated to some degree, most writers I know would opt for those not-writing things instead of disconnecting from the world and getting the writing done. Even this blog post is an example of this. I've gone back into my previous entries on writing to see if I'm repeating myself — I'm sure I am to some degree. I've looked at other writers' Twitter accounts to see how far off I am — not all writers are the same, after all. I've been distracted by Discord, Facebook, the traffic outside, the sound of the TV in the flat's main room. I'm thinking about my phone interview in half an hour. I'm thinking about Mad Max Fury Road, and Dungeons & Dragons, and... Well, you get the idea. If I were trying to finally put some damn words into the manuscript that's been very patiently waiting for me to finish it, it'd be even worse. If I weren't sitting in a place free of most distractions, save perhaps for some good mood music, I'd be getting nothing done and I'd end up frustrated over that. I know I can close my distractions as easily as I can open them. I try to do so whenever I need to get something like this done, let alone laying out hundreds of new words in a story I need to finish. In one particular case, there's a definite need there, and despite its lengthy gestation period, I think this novel is becoming more relevant as time goes on, not less. But that's literally a story for another day. With the weather in Seattle being its more temperate summer days of late, days of mild temperatures and little precipitation, going to a library for a few hours seems like a likely prospect until I secure more steady dayjob work. The challenge for me is making the time and devoting the energy to do so. Job searches are soul-crushing, heart-eroding, mind-grating things, and I think this is the longest one I've been on. I can't yet sustain myself on writing alone, and the competition for freelance work is just as breakneck as it is for salaried positions, if not moreso. I'm not giving up, but I'm also reminding myself that I still want to write, need to write, and the only way to do it is, to use an old metaphor, "sit down at a typewriter and bleed." I'm going to be working to find the right time, and go to the right place, to do just that. Don't worry, I'll clean up afterwards.
Blue Ink Alchemy

Friday, July 6, 2018

500 Words on Job Hunting

500 Words on Job Hunting — Blue Ink Alchemy

One thing I didn't anticipate when I moved to Seattle was how competitive the job market would be outside of the gaming industry. I knew I'd be in for a fight if I went straight for video gaming's jugular. It was something I wanted to get into, for sure, but first had to come gainful employment for which I was already suited and trained. So I started looking for positions as a web developer. That, too, has turned out to be a highly competitive field. I probably should have anticipated it'd be this difficult. After all, some major companies with healthy profit margins exist out here. It's natural for people, especially younger professionals, to scramble and fight for the positions that would be available. I wasn't adequately prepared for that. Years later, I'm paying the price. It's taken me a rather long time, but I'm finally coming to grips with the fact that if I'm going to be employable to a degree that will support my partner and my distant family, I need to catch myself up on what I've been missing in terms of development and programming. As much as I want to get paid for writing novels and making games, my imagination doesn't need the refreshers that my knowledge of languages like JavaScript and PHP do. Plus, there's quite a few new languages I'd benefit from picking up — Python, TypeScript, C#, and so on. I can't afford to take classes, especially since my unemployment ran out months ago. So I'm on my own, using tutorials and code examples forked from GitHub and posted on blogs. But I'm making progress. I know that some people go into positions like the ones I'm applying for without knowing anything about frameworks like React and Angular. The more I can learn, the more employable I'll be when I walk into an interview. The barriers between me and those interviews, at times, seem insurmountable. I've sent out dozens, maybe hundreds, of resumes. I apply to jobs on LinkedIn, Glassdoor, and CraigsList every single day. I'm working with recruitment agencies. Yet, for all of that effort, since my last contract ended in January, I've had three in-person interviews that could have yielded paying work. That, I think, shows just how cutthroat it is out there. I'm not about to give up. If I have to, I'll take another office job while I stay on the hunt. But I'm not giving up this hunt. I've had a dearth of energy over these previous few months, and with it seemingly to be finally on the upswing, the last thing I want to do is settle for less than I can earn. If I can land the right sort of job, a lot of the problems I'm currently dealing with will be obviated. It'll free up mental bandwidth to write more, create more, do more. I'll have to manage my time differently, but there'll be structure to work around. My job's out there. I'll hunt it down.
Blue Ink Alchemy